Showing posts with label from. Show all posts
Showing posts with label from. Show all posts

Sunday, February 19, 2017

Aprender Sinfonier from scratch

Aprender Sinfonier from scratch


El pasado mes de febrero nuestros compañeros de Sinfonier fueron a Granada para organizar un hackathon en el que enseñaron a los asistentes a desarrollar topologías de ciberinteligencia, bolts, spouts y drains para sacarle partido a esta tecnología.

Figura 1: Aprender Sinfonier "From Scratch"

Además de la competición, previamente se realizó un seminario de una hora de duración en el que se explicaron los conceptos básicos para que cualquier persona pueda comenzar a hacer uso de Sinfonier. Aquel seminario se grabó en vídeo y aquí lo tienes disponible. Sácate una cuenta gratuita en la web de Sinfonier Community, dedícale una hora a ver el seminario, y comienza a hacer tus primeros proyectos.


Figura 2: Cómo comenzar a analizar datos con Sinfonier

Además de el seminario, tienes muchos recursos que te pueden ayudar a conocer mucho más sobre esta tecnología. Aquí te dejo una lista de recursos que puedes utilizar para construir tus proyectos usando Sinfonier. Toma nota:
- Investigar el Cibercrimen en Android con Tacyt y Sinfonier
- Procesado y generación de ciberinteligencia con Sinfonier
- Controlar con Sinfonier un bot de Telegram con Latch y Virus Total
- ¿He sido Hackeado? Cómo construir un bolt para Sinfonier
- Desenmascarar cuentas de Twitter con una topología de Sinfonier
- El Internet de tus cosas con Edison y Sinfonier
- Cómo monitorizar la seguridad de una SmartCity con Sinfonier: Zaragoza
Además de estos artículos en los que se explican casos de uso de Sinfonier, tienes una buena cantidad de recursos que puedes utilizar para aprender en profundidad esta tecnología. Aquí tienes una conferencia de presentación del producto que dio nuestro compañero Fran - alma de este producto - contando los conceptos básicos que se persiguen.


Figura 3: Presentación de Sinfonier Project

Pero tienes todos estos recursos para estar al día:
- Web de Sinfonier Project
- Blog de Sinfonier
- Twitter de Sinfonier
- Foro de Sinfonier en la Comunidad Eleven Paths
- Lista de vídeos de conferencias y demos de Sinfonier
Y si aprendes a manejar Sinfonier, y haces tus proyectos con esta tecnología - ya sea un Proyecto Personal,  Proyecto de Fin de Carrera o Proyecto Fin de Máster - no dudes en enviarnos el currículo, que seguramente tengamos un hueco para ti en Eleven Paths. 

Saludos Malignos!

Available link for download

Read more »

Monday, January 9, 2017

Get the Do’s and Don’ts for Notifications from Game Developer Seriously

Get the Do’s and Don’ts for Notifications from Game Developer Seriously


Posted by Lily Sheringham, Developer Marketing at Google Play

Editor’s note: We’ve been talking to developers to find out how they’ve been achieving success on Google Play. We recently spoke to Reko Ukko at Finnish mobile game developer, Seriously, to find out how to successfully use Notifications.

Notifications on Android let you send timely, relevant, and actionable information to your users devices. When used correctly, notifications can increase the value of your app or game and drive ongoing engagement.

Seriously is a Finnish mobile game developer focused on creating entertaining games with quality user experiences. They use push notifications to drive engagement with their players, such as helping players progress to the next level when they’ve left the app after getting stuck.

Reko Ukko, VP of Game Design at Seriously, shared his tips with us on how to use notifications to increase the value of your game and drive ongoing engagement.

Do’s and don’ts for successful game notifications

Do’s

Don’ts

Do let the user get familiar with your service and its benefits before asking for permission to send notifications.

Don’t treat your users as if they’re all the same - identify and group them so you can push notifications that are relevant to their actions within your app.

Do include actionable context. If it looks like a player is stuck on a level, send them a tip to encourage action.

Don’t spam push notifications or interrupt game play. Get an understanding of the right frequency for your audience to fit the game.

Do consider re-activation. If the player thoroughly completes a game loop and could be interested in playing again, think about using a notification. Look at timing this shortly after the player exits the game.

Don’t just target players at all hours of the day. Choose moments when players typically play games – early morning commutes, lunch breaks, the end of the work day, and in the evening before sleeping. Take time zones into account.

Do deep link from the notification to where the user expects to go to based on the message. For example. if the notification is about "do action X in the game now to win", link to where that action can take place.

Don’t forget to expire the notifications if they’re time-limited or associated with an event. You can also recycle the same notification ID to avoid stacking notifications for the user.

Do try to make an emotional connection with the player by reflecting the style, characters, and atmosphere of your game in the notification. If the player is emotionally connected to your game, they’ll appreciate your notifications and be more likely to engage.

Don’t leave notifications up to guess work. Experiment with A/B testing and iterate to compare how different notifications affect engagement and user behavior in your app. Go beyond measuring app opening metrics – identify and respond to user behavior.

Experiment with notifications yourself to understand what’s best for your players and your game. You can power your own notifications with Google Cloud Messaging, which is free, cross platform, reliable, and thoughtful about battery usage. Find out more about developing Notifications on Android.

Join the discussion on

+Android Developers

Available link for download

Read more »

Saturday, January 7, 2017

Grow your business on Google Play with help from the new Playbook for Developers app

Grow your business on Google Play with help from the new Playbook for Developers app


Posted by Dom Elliott, the Google Play team

Today, the Playbook for Developers mobile app is now generally available for Android devices. The app helps you stay up-to-date with the features and best practices to grow your business on Google Play. Thanks to all our beta testers over the last six weeks whose feedback helped us tweak and refine the app in preparation for launch.

Here’s how you read and watch content in the Playbook for Developers app:

  • Choose topics relating to your business interests to personalize My Playbook with curated articles and videos from Google and experts across the web.
  • Explore the in-depth guide to Google’s developer products, with articles grouped by what you’re trying to do: develop, launch, engage, grow, and earn.
  • Take actions on items – complete, share, save, or dismiss them – and read your Saved articles later, including offline if they’re written in the app. A data connection will be needed to read articles and videos from across the web.

The app supports Android 5.0 and above. If youre on an older device, check out our ebook, The Secrets to App Success on Google Play. We will be adding and updating content in the app to help you stay up-to-date and grow your business. Get the Playbook for Developers app today and then give us your feedback. The app is also available in the following languages: Bahasa Indonesia, Deutsch, español (Latinoamérica), le français, português do Brasil, ti?ng Vi?t, ??????? ?????, ???, ?? (??), ?? (??), and ???.

This is the second app we’ve released for Google Play developers. Get the Google Play Developer Console app to review your apps performance statistics and financial data, get notified about your apps status and publishing changes, and read and reply to user reviews on the go.


Available link for download

Read more »

Sunday, January 1, 2017

Learn top tips from Kongregate to achieve success with Store Listing Experiments

Learn top tips from Kongregate to achieve success with Store Listing Experiments


Posted by Lily Sheringham, Developer Marketing at Google Play

Editor’s note: This is another post in our series featuring tips from developers finding success on Google Play. We recently spoke to games developer Kongregate, to find out how they use Store Listing Experiments successfully. - Ed.

With Store Listing Experiments in the Google Play Developer Console, you can conduct A/B tests on the content of your store listing pages. Test versions of the text and graphics to see which ones perform best, based on install data.

Kongregate increases installs by 45 percent with Store Listing Experiments

Founded in 2006 by brother and sister Jim and Emily Greer, Kongregate is a leading mobile games publisher specializing in free to play games. Kongregate used Store Listing Experiments to test new content for the Global Assault listing page on Google Play. By testing with different audience sizes, they found a new icon that drove 92 percent more installs, while variant screenshots achieved an impressive 14 percent improvement. By picking the icons, screenshots, and text descriptions that were the most sticky with users, Kongregate saw installs increase by 45 percent on the improved page.

Kongregate’s Mike Gordon, VP of Publishing; Peter Eykemans, Senior Producer; and Tammy Levy, Director of Product for Mobile Games, talk about how to successfully optimise mobile game listings with Store Listing Experiments.



Kongregate’s tips for success with Store Listing Experiments

Jeff Gurian, Sr. Director of Marketing at Kongregate also shares his do’s and don’ts on how to use experiments to convert more of your visitors, thereby increasing installs. Check them out below:

Do’s Don’ts
Do start by testing your game’s icon. Icons can have the greatest impact (positive or negative) on installs — so test early! Don’t test too many variables at once. It makes it harder to determine what drove results. The more variables you test, the more installs (and time) you’ll need to identify a winner.
Do have a question or objective in mind when designing an experiment. For example, does artwork visualizing gameplay drive more installs than artwork that doesn’t? Don’t test artwork only. Also test screenshot ordering, videos, and text to find what combinations increase installs.
Do run experiments long enough to achieve statistical significance. How long it takes to get a result can vary due to changes in traffic sources, location of users, and other factors during testing. Don’t target too small an audience with your experiment variants. The more users you expose to your variants, the more data you collect, the faster you get results!
Do pay attention to the banner, which tells you if your experiment is still “in progress.” When it has collected enough data, the banner will clearly tell you which variant won or if it was a tie. Don’t interpret a test where the control attribute performs better than variants as a waste. You can still learn valuable lessons from what “didn’t work.” Iterate and try again!

Learn more about how Kongregate optimized their Play Store listing with Store Listing Experiments. Learn more about Google Play products and best practices to help you grow your business globally.


Available link for download

Read more »

Saturday, December 10, 2016

A Privacy Reminder From Google

A Privacy Reminder From Google


After signing in to my Google account, Google showed a new page called "a privacy reminder from Google." Heres Googles explanation: "To be consistent with data protection laws, were asking you to take a moment to review key points of Googles Privacy Policy. This is not about a change weve made - its just a chance to review the key points below."


The page shows a list of information processed when you use Google and a list of reasons why its processed. Google also explains how it uses data to improve user experience and lets you adjust some privacy controls (account history, ads settings, opt out of Google Analytics data collection). "These features work because of the information you choose to store with Google. But thats up to you. The controls in your Google Account let you decide what information you want Google to put to work on your behalf," informs Google.



The "other options" link at the bottom of the page shows some advanced features. "Youre in control of the information in your Google Account. You can edit or delete some or all of it. In other words, you can shape your experience how you like." Google lets you pause or delete your Web & App Activity, delete a Google service like Google+, YouTube or Gmail and even delete your whole Google account. "If you dont want Google to store your data at all, you can delete your entire Google Account. And you can download your data first and take it with you."


Available link for download

Read more »

Tuesday, November 29, 2016

Find success on Google Play What app developers can learn from games

Find success on Google Play What app developers can learn from games


Posted by Matteo Vallone, Business Development Manager at Google Play

(As a way to reach more app developers and help them grow successful businesses on Google Play, this post was first published on The Next Web – Ed.)

There is much common ground between freemium apps and games businesses when it comes to achieving success. Users are, however, more used to paying for games than apps, stemming from the history of traditional gaming consoles. Moreover, mobile games are also able to easily offer ‘virtual goods’ across a range of price points to suit every pocket. This means that game developers have had plenty of opportunity to learn about how to improve onboarding, conversion, and ultimately the user Lifetime Value (LTV). So what can app developers learn from game developers? Here are some best practice tips and insights from successful game developers that can be applied to many apps, today.

Drive app success the game developer way:

1. Optimize retention before investing in acquisition

Retention is king, and retention drives conversion. For games developers, retention is the key measure of game quality and whether it appeals to players.

Most game developers will “soft launch” to beta testing communities or test markets. During this phase, the game is tweaked to optimize retention by looking into specific areas, such as tutorial completion, level difficulty and conversion. Developers can then track retention using the Cohorts reports in Google Analytics. Once retention is satisfactory, the developer can go to full launch and start investing in user acquisition.

2. Retain users with step-by-step engagement

The first seven days after install are the most critical for retention: users install several apps to try them, and decide in the first few days which ones they want to keep using. If you can retain for that time span, your app is more likely to become part of the user’s daily routine.

There are some simple ways to progressively build user engagement. It’s important to present a strong story that explains why that app is relevant to the user, while introducing them to key features. Then place features that offer the user value early, so they can be found without much effort.

This is a not a one-size-fit-all. To find the right solution, a developer needs to first make assumptions on what user flows can improve retention and then run A/B tests to validate or correct them. For example, a developer could think that introducing sign-in later in the user flow might improve retention. Also, the developer needs to keep in mind what the key long term engagement metrics are for the individual app (such as photos uploaded or the number of articles read) and measure the impact of the different onboarding flows on those metrics as well.

In general, these principles are good places to start optimizing your onboarding:

  • Look for ways to let the users experience the app straight away, rather than taking them through a long, complex setup.
  • Present “activation moments” — such as registering an account, uploading a video, or finding friend — gradually
  • Start by requiring minimal investment by the user, then ask them for more details as they are needed to use the apps features.
  • Treat permissions as a service for the user. For example, if you want users to register, show them in advance that, by making their experience more personal, they’ll get more value from the app.

In this example, OkCupid tried different onboarding flows and found the most engaging version increased seven-day retention by over 20 percent.

Finally, ensure the user can understand the value of your app before you start asking them to pay. Game developers are particularly good at letting their users try most or all product features for free in in a set number of days or sessions.

A great tool to help analyze how users are engaging (or not) with the app is through the Flow Report in Google Analytics. Using this report, a developer can see how users navigate through the app and where they leave to identify potential roadblocks.

3. Target the right offers at the right users

Understanding different groups of users in-app purchase behavior is the key to devising strategies to encourage them to spend.

Start by identifying groups of users by how they spend and much they are likely to spend. It may be by age group, the channel that brought the install, or in-app behaviour. Use the Segment builder in Google Analytics to identify and define these groups of users. Then, tailor in-app purchase offers to match the segments spending behavior. For example, for segments where multiple users tend to spend more in one go, but spend infrequently, offer them in-app features bundled together.

4. Offer in-app purchases when users are most likely to spend

Users are also more likely to spend, if the purchasing experience is frictionless, and even more so when they can see how the expenditure will add value. So:

  • Present purchase opportunities to users when they’re most likely to need or want it — and explain to the user why it’s relevant.
  • Make purchasing accessible easily from within the app with a minimum number of taps. For example, offer an upgrade button on the footer of relevant screens.

TomTom added a countdown to indicate when the free service runs out (counted in kilometers travelled). The counter includes a button to upgrade offering a one tap in-app purchase.

Like all good game developers, they focus on building good experiences that retain and engage users through constant testing and analytics. First impressions are important, so users need to be able to quickly understand the importance of the app and easily navigate through the onboarding experience. And to start generating revenue, it is important to be thoughtful about how to make in-app purchases actionable.

Watch Matteo’s Playtime 2015 session ‘The rules of games, for apps’ to hear more in-depth insights which app developers can learn from games with best practices and developer examples:

You can also watch the other sessions from Google Playtime 2015 to learn more about tools and best practices which can help you find success with business on Google Play.


Available link for download

Read more »

Wednesday, November 23, 2016

Get your app featured on the first smartphone with Project Tango from Lenovo

Get your app featured on the first smartphone with Project Tango from Lenovo


Originally posted on Google Developers Blog

Posted by Johnny Lee, Technical Project Lead, Project Tango

Today, at CES, Lenovo announced the development of the first consumer-ready smartphone with Project Tango. By adding a few extra sensors and some computer vision software, Project Tango transforms your smartphone into a magic lens that lets you place digital information on your physical world.


*Renderings only. Not the official Lenovo device.

To support the continued growth of the ecosystem, we’re also inviting developers from around the world to submit their ideas for gaming and utility apps created using Project Tango. We’ll pick the best ideas and provide funding and engineering support to help bring them to life, as part of the app incubator. Even better, the finished apps will be featured on Lenovo’s upcoming device. The submission period closes on February 15, 2016.

All you need to do is tell us about your idea and explain how Project Tango technologies will enable new experiences. Additionally, we’ll ask you to include the following materials:

  • Project schedule including milestones for development –– we’ll reach out to the selected developers by March 15, 2016
  • Visual mockups of your idea including concept art
  • Smartphone app screenshots and videos, such as captured app footage
  • Appropriate narrative including storyboards, etc.
  • Breakdown of your team and its members
  • One pager introducing your past app portfolio and your company profile

For some inspiration, Lowes Home Improvement teamed with developer Elementals Web to demonstrate a use case they are each working on for the launch. In the app, you can point your Project Tango-enabled smartphone at your kitchen to see where a new refrigerator or dishwasher might fit virtually.


Elsewhere, developer Schell Games let’s you play virtual Jenga on any surface with friends. But this time, there is no cleanup involved when the blocks topple over.


There are also some amazing featured apps for Project Tango on Google Play. You can pick up your own Project Tango Tablet Development Kit here to brainstorm new fun and immersive experiences that use the space around you. Apply now!


Available link for download

Read more »

Thursday, November 17, 2016

Google Camera v4 1 from Nougat dev preview 5 has a twist gesture to switch between front and back cameras

Google Camera v4 1 from Nougat dev preview 5 has a twist gesture to switch between front and back cameras


ap_resize

Google Camera v4.1, which has shipped with Android N (Nougat is still a little tough to say) dev preview 5, has been a treasure trove of new features. It introduced UI tweaks and new animations with plenty of little changes, then we also discovered that it has the much requested feature to pause video recording. But now were finding another very hidden option of the camera: a twist gesture.

When youve got your viewfinder up, you can twist your phone away from you and then back on its vertical axis for a couple of times — think twist gesture on Moto devices — and that will switch between the front and back camera.

Read More

Google Camera v4.1 from Nougat dev preview 5 has a twist gesture to switch between front and back cameras was written by the awesome team at Android Police.



from Android Police – Android News, Apps, Games, Phones, Tablets http://ift.tt/2al1vF9
via IFTTT

Available link for download

Read more »

Friday, November 11, 2016

Led Light not working properly after downgrade from 6 0 1 e2306

Led Light not working properly after downgrade from 6 0 1 e2306


Hey all,

I recently upgraded to 6.0.1 using flashtool only to find out that root is going to be tricky to gain for locked bootloaders. So I downgraded back to 5.0 build 26.1.A.3.111. After the downgrade I noticed my LED wasnt lighting properly anymore. When i do a test through #*#*7378423*#*# it lights all three test colours, but when I get a message or plug my phone in to charge it seems to light sometimes and not others. I tried using pc companion to repair my device but still had no luck getting my LED to work. It seems as if marshmallow left something behind that wont go away and is wrecking led functionality.

Anyone have a possible solution?


from xda-developers http://ift.tt/2a50QI1
via IFTTT

Available link for download

Read more »

Monday, October 24, 2016

Access your Mac or PCs media library from anywhere with younity for Android Sponsored Post

Access your Mac or PCs media library from anywhere with younity for Android Sponsored Post


lifestyle-ui-main-menu

Accessing your media library from multiple devices can be unnecessarily complicated. Want to share a photo from your computer to your friends via WhatsApp for Android? Normally, youll be spending several minutes moving things around. Want to use your Android device as a remote for streaming media on your PC to your TV? You might not even know where to start. younity, available for Android, iOS, Mac, and Windows, makes these tasks and many others simple.

Read More

Access your Mac or PCs media library from anywhere with younity for Android [Sponsored Post] was written by the awesome team at Android Police.



from Android Police – Android News, Apps, Games, Phones, Tablets http://ift.tt/2a2ESTA
via IFTTT

Available link for download

Read more »

Saturday, September 24, 2016

IFA 2016 what to expect from Europe’s largest tech show

IFA 2016 what to expect from Europe’s largest tech show


Weve added further details on expected device announcements from Samsung and LG, the possibility of a new SHIELD tablet and discuss those persistent rumors about two new Sony devices…

IFA is Europes largest consumer electronics trade show and is held in Berlin each year around September. IFA stands for Internationale Funkaustellung (hence the abbreviation) and began its life back in 1924 as a radio exhibition.

Alongside Mobile World Congress in February-March, IFA is one of the main events on the trade show calendar for new device announcements, although more and more manufacturers have been opting for earlier release cycles and standalone events in recent years.

best of ifa aa (1 of 1)See also: Best of IFA 2015: the 5 most impressive products5

When is IFA and how do I get tickets?

IFA 2016 will be held this year between September 2 – 7 with press events held a couple of days before. That means you should keep your eyes peeled for new device announcements on August 31 and September 1.

IFA 2016 will, as always, be held at the Messe Berlin exhibition grounds in the west end of the city. This year, another venue will be added at IFA Global Markets at Station Berlin in Gleisdreieck between September 4 – 7.

Entry to IFA is open to the public, with one-day tickets available from €39 and two-day tickets from €56 if you pre-book, with prices rising to €49 and €72, respectively, if you buy at the event itself. Early bird tickets are available until July 15.

BUY IFA 2016 TICKETS

Samsung at IFA 2016

samsung gear s2 review aa (7 of 9)

Samsung may have decided to announce the Galaxy Note 7 a month earlier than the Note series traditional unveiling time at IFA, but that doesnt mean Samsung wont have anything to show.

We will likely see a successor to the super-impressive Gear S2 smartwatch named the Gear S3 (which has recently had an IFA launch re-"confirmed" by Korean media) which was previously leaked under the codename Solaris. Well hopefully also get some exciting new announcements for the wearable version of Tizen OS – perhaps standalone apps like on Android Wear?

We may also see new tablets and mid-range phones from Samsung, one of which is likely to be the 4:3 aspect ratio Galaxy Tab S3. The updated USB Type-C version of the Gear VR will launch alongside the Note 7 in August but it will also be at IFA for everyone that cant make the NYC launch event.

LG at IFA 2016

LG V10 Hands On-12

Last year LG dropped the LG Watch Urbane Luxe – a 23-karat gold version of its standard Watch Urbane wearable. Its possible that LG will have a new wearable at IFA, but weve heard nothing indicating it as a certainty. More LG Friends for the G5 would be good, especially if we get a speaker or game controller.

The reason LG had no major smartphone announcements at IFA 2015 was because the company was quietly preparing to announce the LG V10 which arrived in October. With that in mind, we can hope to see the LG V10 successor (the LG V11? the LG V20?) at IFA 2016 and potentially a new smartwatch as well. The V20 at IFA has been rumored yet again, but an unnamed LG exec has told Android Authority that date is not definite yet.

Huawei at IFA 2016

huawei watch review aa (27 of 33)

At last years IFA, Huawei quietly delivered the Huawei Watch, a slim, stylish and highly underrated smartwatch. Its designer confirmed there was a follow-up in the works, so its possible well see the Huawei Watch 2 at this years IFA.

Of course, the general downturn in the wearable market might mean the project has been scrapped – as the OnePlus smartwatch was – but Huaweis fortunes are a lot more established than those of OnePlus, so you never know. Its highly likely well see a successor to the popular Mate 8 unveiled at Huaweis September 1 event, undoubtedly called the Huawei Mate 9.

Huawei announced the Mate S last year at IFA, which arrived with a fingerprint scanner you could use to scroll through menus and galleries as well as a Force Touch display on the 128 GB version. While that particular variant ended up being rarer than hens teeth, the Mate S was generally well received. So much so that we may well see a Mate S2 at IFA 2016 as well.

Xiaomi at IFA 2016

Xiaomi-Mi-Note-22

Xiaomi has already begun teasing its Mi Note 2 which will presumably be unveiled at IFA. Furthermore, Xiaomis co-founder Li Wanqiang has apparently confirmed that Xiaomi will announce a new $600 smartphone this year, and all bets are on it being the high-end version of the Mi Note 2. Having said all this, we dont have anything concrete to go on right now, but well update you as soon as we do.

Sony at IFA 2016

Sony XPERIA X (Bailey)-1

Sony will hold a Playstation Experience event in December 2016, so its Playstation VR is unlikely to see the spotlight at IFA. Sony may have new phones planned for IFA though – it released the Xperia Z5 range at last years IFA after all. But considering the Xperia X series has replaced the Xperia Z series and that new product line only just arrived at MWC 2016, Sonys activities for IFA are a bit of a mystery.

The latest rumors have Sony announcing not one, but two, new phones at IFA 2016. With model numbers F8331 and F8332, the details are a little murky (and the credibility equally so). Will Sony stick with its "two flagships a year" strategy and deliver an Xperia X2 range? Or will the Xperia Z6 rise from the ashes after all?

HTC at IFA 2016

HTC-Vive-1

With its storied financial troubles and new focus on VR, HTC will probably not have anything major to show off at IFA. We may get a couple of new Desire or Butterfly devices and maybe even another wacky collaboration like the Re Camera or Under Armor Health Box. With the HTC 10 fresh out of the gates, we certainly wont get a new flagship phone.

The perennial HTC smartwatch saga continues with repeated launch dates bandied about before the whole project gets delayed once again. Considering how long it has taken and how unexciting most smartwatches have turned out to be, HTC might be better off leaving this one on the drawing board.

Motorola/Lenovo at IFA 2016

moto-360-2nd-gen-review-aa-4-of-27

Considering Motorola announced devices ahead of IFA last year, we may not see any official announcements this year either. Of course, we also just saw the Lenovo Moto Z and Moto Z Force announced too, not long after the Moto G4 and Moto G4 Plus arrived. So it seems unlikely that Motorola would have any 2016 products left for an IFA showcase.

However, considering it is now glaringly obvious that the Lenovo transition has fully occurred, who knows what Lenovorola will do? Maybe well see a Moto 360 (2016) or Moto Sport smartwatch successor? Or more Moto Mods perhaps?

Lenovo also just announced a whole batch of new phones at its TechWorld event as well as the worlds first Project Tango smartphone, the PHAB 2 Pro. Lenovo has a bunch of other fun products up its sleeve though, like the Yoga tablet range, a funky folding tablet and mid-range devices in the Vibe series, so we might see some of those. Lenovo has already sent out invites for a press event on August 31.

Asus at IFA 2016

ASUS Zenfone Zoom Hands On-20

Asus had a decent product lineup at last years IFA, including the ZenWatch 2, Zenfone Zoom and Zenfone Max. In the past, Asus has announced its new Zenfones at CES in Las Vegas in January (as it did in 2015), or at Computex in May (as it did this year). At IFA then we will potentially only be looking at new variants of the Zenfone 3 or an updated ZenWatch 3.

ZTE at IFA 2016

ZTE AXON Elite ifa aa (17 of 21)

ZTE has a handy habit of announcing its trade show lineup in advance of the actual show. For IFA, that doesnt typically happen until August sometime, but last year ZTE dropped the global version of its Axon device, the Axon Elite. There was also a new Nubia, Spro projector and the Blade V6. Whether we can expect successors to all of these is still a mystery, but it wont be long before ZTE tells us exactly what is coming.

Alcatel at IFA 2016

Alcatel-Xess-3

Alcatel will have a whole host of new OneTouch devices in its IFA schedule. The company may also have a successor to its OneTouch Go Smartwatch which debuted at last years IFA, assuming the budget wearable gamble paid off for the company. If you were paying attention last year you might also remember the insane Xess tablet (pictured above), the massive 17.3-inch stainless steel tablet which felt more like a portable cinema monitor than a regular tablet.

Acer at IFA 2016

Acer has already sent out invitations to its unveiling at IFA 2016 to be held on August 31. No details are yet forthcoming, but Acer just released a smartphone called the Liquid Zest Plus a couple months ago, so it might be too soon for a new flagship. With Acer collaborating with StarVR on their virtual reality headset its certainly possible we could see some related announcements to this VR collab at IFA. Well likely see at least one new Chromebook too.

Fitbit at IFA 2016

Fitbit Charge HR vs Garmin vivosmart HR 2

Fitbit is also rumored to have two new products ready for the spotlight at IFA in September. The team at Wareable has it on good authority that two new devices – codenamed Laryon and Fermion – are currently being field tested for an IFA launch. They will most likely be unveiled as the Fitbit Flex 2 and Fitbit Charge 2, as both names were recently trademarked by the company.

NVIDIA at IFA 2016

This one is far from confirmed for IFA, but NVIDIA reportedly has a new SHIELD tablet in the works for 2016. IFA would be the obvious venue for an unveiling, but well just have to wait and see. The new SHIELD is rumored to be an 8-inch tablet with the usual gaming powerhouse specs sheet and near-stock Android.

Thats it for now, but well update this post with all the latest news and rumors, so be sure to check back in closer to the date.

Up next: Heres what you missed at Google I/O 2016



from Android Authority http://ift.tt/29pou1J
via IFTTT

Available link for download

Read more »

Wednesday, September 21, 2016

How to remove the Prisma logo watermark from your photos

How to remove the Prisma logo watermark from your photos


A simple settings change can remove the unsightly logo from your pics.

With the unique photo-filtering app Prisma now available on Android, its worth underscoring one of the most important settings changes you can make. By default, Prisma adds its own logo to every image you share from the app. But its easy to disable this watermark from within the apps settings.

  1. First, make sure youre at Prismas top-level menu — to get here you might need to hit the "back" key a few times.
  2. Once youre there, hit the settings button (the cog icon) to load the settings page.
  3. Uncheck the "Add watermark" setting.
  4. Press the "back" key again to return to where you were before.

With the watermark option disabled, your photos will no longer show the Prisma logo in the bottom right corner. Hurrah!

Left: Before; Right: After



from Android Central - Android Forums, News, Reviews, Help and Android Wallpapers http://ift.tt/2a2TLqd
via IFTTT

Available link for download

Read more »